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UP
UP
Under Control is a VR narrative-based game, in which the user embodies an officer that his mind inserted into a new and improved hybrid body. while learning to control his new body, the officer (and the user) discover the surprising and suspicious circumstances that brought his mind into this new body.
TECHNOLOGY
To start, our development environment: Unity. Unity is one of the most popular, accessible and flexible real-time game engine that is out there in the market today. both of us, as Unity-oriented developers, set the starting point and guidelines for this project as "unity compatible", so ane technology, software, or equipment we use have to be and indeed is "unity compatible".
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Unity, of course, is a C# based environment, so 99.9% of our code and functionalities are C# based as well.
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Second to our main developing environment is our target devices: VR headsets. as for now unity mostly supports Oculus VR devices supported, with that said we target our project also for Open VR devices, such as the Valve Index and the HTC Vive. for our development we use both Oculus Rift S and Oculus Quest II, which are providing and developing tools and integrate perfectly with Unity. it's worth mentioning that we are targeting not only PC VR for our project but also standalone VR devices (as the Oculus Quest).
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The third most important theological aspect of our project is the Motion Capture animation. we use Rokok's platform, which provides Rokoko Studio, that connects to the Rokoko's Smartsuit, Smartgloves, with an extension of Facecapture features (that include the use of one additional iPhone devise). the platform provided by Rokoko enables us to use a variety of characters models, integrated into numerous software (including Unity) and that provides us the possibility to assemble flexible animation and 3D pipeline that include third party and outsourcing services and a variety of compatible software, like Cinema4D, Autodesk Maya, Blendr, Daz (that we will use in our project) and many more.
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