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MARCO EL DORADO
Unity Engine Based Short Film
A short film built and rendered in Unity Engine, using cinemachine system, animations, triggers, navmesh system, and c# code, while using 3D External Assets.
Showcase
The Process
First, the creation of the film required a short narrative script, then, according to the script, Suitable assets were collected from various sources like Skethfab and Unity Asset Store. afterwards, and from the assets, the environment of the world was built into the Unity scene.
After the creating of the environment and the planing of the character's journey in it, the animations and interactivity of the character with the elements were designed, using Unity's animation system and with the help of Adobe Mixamo and Adobe Fuse.
Finally, after the Unity scene was ready, a system of cinemachine cameras and post-processing effects was added, which were rendered on Unity and edited in Adobe After Effects.
Assets and Unity scene assemble
Code, secondary animations and interactions
Cameras
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