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BOOST vr
brain Training VR app
An 'AnyVerse' studio VR application designed to train, focus, and improve users' everyday functions and memory through a daily training sequence composed of various mini-games.
Show Case
In this project, I designed and developed a series of mini-game mechanics powered by a unified game logic engine. While each mini-game offers unique gameplay, they all operate using the same core systems - including shared scoring, time progression, and mini-cycle logic. This modular approach enabled rapid prototyping and consistency across experiences. The project also featured hand-tracking interactions, allowing for intuitive gesture-based control across all mini-games.

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