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CHESS

The Game Of Life

A PC application that presents a non-linear narrative experience trying to reflect the sense of aging and the perception of time.

Concept

As we age, our perception of time changes: time passes faster, we remember memories of the past as if they happened yesterday; but we can not go back, we can not overcome time.

 

The goal of this project is to illustrate that idea while constructing a stream of consciousness and representation of memories and events. this, while playing on the user's perception of time sequence in the experience world.

Showcase

Technical points

- The course of the experience is built so that as further the user progresses the time becomes faster and faster.

- User interaction is based on triggers, so when the user reaches a certain point a memory scene is activated.

- The game is built on Unity engine, while programmed in C# and using 3D assets from different sources.

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© 2023 Designed by Yotam Tadmor

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