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CHESS
The Game Of Life
A PC application that presents a non-linear narrative experience trying to reflect the sense of aging and the perception of time.

Chess

Chess
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Concept
As we age, our perception of time changes: time passes faster, we remember memories of the past as if they happened yesterday; but we can not go back, we can not overcome time.
The goal of this project is to illustrate that idea while constructing a stream of consciousness and representation of memories and events. this, while playing on the user's perception of time sequence in the experience world.
Showcase
Technical points
- The course of the experience is built so that as further the user progresses the time becomes faster and faster.
- User interaction is based on triggers, so when the user reaches a certain point a memory scene is activated.
- The game is built on Unity engine, while programmed in C# and using 3D assets from different sources.


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